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Conquest victory is a victory type in Alpha Centauri.

Overview[ | ]

You may win the game by conquest if you eliminate all remaining factions. Factions which surrender and "swear a pact to serve you" count as eliminated for this purpose. If Cooperative Victory is enabled, you need not eliminate any faction with whom you have signed a Pact of Brotherhood, though aside from surrendered AI factions no more than three factions may win together in this fashion.

Score[ | ]

For winning by Conquest, you are awarded 1000 points minus 2 for every game turn elapsed. If Cooperative Victory is enabled and more than one faction survives the game, the points are split between them based on relative population.

Narration[ | ]

"It's all over, $TITLE0 $NAME1! Planet is yours!"

"Thank you Simon. Dismissed."

And so it is ended. All of the remaining faction leaders have surrendered or capitulated, your former colleagues turned treacherous enemies and now turned servants and prisoners of war. On the planet where seven human factions, seven human ideologies, once struggled for dominance only one now remains. Humanity has at last achieved the Unity of which the U.N. Interstellar Colonization Agency dreamed so long ago.

Not a word has been heard from Earth in all the years since Planetfall, only a deafening silence across all frequencies, so one can only presume that you now rule all that is left of humankind. The mysterious and growing Planetmind remains a significant challenge, but humanity is now prepared to meet this alien presence, friend or foe, as a united species. The human species must survive, and it is your duty, your sworn vow, to see that it does.

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