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Reactors power units in the field and are one of the principal factors in how expensive they are to field and maintain. A unit's reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor. More advanced reactor technology also tends to make complex units cheaper to build.

Reactor variants[ | ]

Type Power rating Health Unit cost divisor Prerequisite
1 10
2 20
3 30
4 40